Originally we were going to end our mini-dungeon series for Swords & Wizardry at level 10 but we've had some requests for higher level adventures so we've added a level 9-11 adventure to both our D and L series of mini-dungeons.

Fight ferocious piranha-men in mini-dungeon module D9: Rise of the Soggith or deal with a frost giant and his magic two handed sword in mini-dungeon module L9: King of Icefang Pass.

These mini-dungeons are designed to be completed in one game session however each offer a section containing several suggestions for keeping the adventure going.

Here's our 4th sci-fi mini-adventure compatible with White Star rules: Some Miner Trouble!

Working an asteroid mine is dangerous enough without the automated robot miners and miner exo-suits running amok. Good thing your crew's there at the time to help save the day-cycle!

When an artifact encountered on the asteroid's surface infects the mine's robot control system with an alien virus there's only one things to do; grab an override gun and head down into mine.

You'll have to shutdown the bots quick. The longer they run amok the greater the chance that the mine will suffer a catastrophic breach.

For those of you who have been keeping any eye on us, you know we've been dealing mostly in fantasy RPGs, with some modern stuff thrown into the mix as well.

Now we're going into space with a new line of mini-adventures compatible with the White Star RPG. Our Astro Adventures line features our best selling Peril at the Pod Auction.

There’s a fortune to be made bidding “sight unseen” on the contents of recovered cargo pods at the Jaroo Pod Auction. Of course some pods are better off left sealed. And still others are better off left drifting in space...

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