Way
back in 2006 we came up with the idea of dolling out cards
with temporary powers to D&D players as an additional
treasure option for DM's. In 2011 we had the good "fortune"
of seeing the idea reach the major publishers.
Karma
Cards were created as a tangible way of rewarding players
for alignment affirming role-playing, actions, or decisions.
If the players do good things (or rather what their Gods
consider 'good') good things will happen to them. These
'good things' take the form of in-game bonuses granted by
the cards. Of course the cards needn't be used solely as
an alignment reinforcement. They can be handed out as an
award for good role-playing, as a bonus for winning a difficult
battle, or even just because it's a player's birthday. However
you decide to use them is ultimately up to you.
This document was written for 3rd edition rules.
Includes descriptions of 5 Minor Artifacts that work with
the cards to grant additional bonuses. |